Florian Barnier

C# Programmer, VFX/Technical Artist

C# programmer specializing in Unity and VFX/Technical Artist, I have four years of professional experience in the indie video game industry. Whether freelancing or as an employee, I have contributed to a variety of projects, ranging from ambitious adventure games for consoles and PC to serious games for mobile devices.

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Tools & Software

Unity

C#

Avalonia

Git

PlasticSCM

Blender

Photoshop

Painter

Designer

Affinity

Resolve

Recent Projects

Some of the games and apps I have recently worked on

Unity

Catching Spirits

A multiplayer fighting/party game by Holy Moka Games.

Technical Direction | Technical & VFX Artist

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Technical Direction
> Responsible for the overall architecture, technical constraints, and production pipeline.

Programming
> Gameplay (camera, attacks, interactions, inputs, etc.).
> Core (scene management, loading & addressables, etc.).
> Tools (custom update loop, etc.).
> UI.
> Creation and maintenance of internal packages.

Nintendo Switch Porting
> Optimization: average framerate increased from 12 to 50fps.
> Integration of platform-specific features.
> TRC checks.

Tech Art & VFX
(Shader Graph, HLSL, Shuriken, VFX Graph)
> Environmental VFX.
> Characters & Attacks VFX.
> Powerup & Mechanisms VFX.
> Modifications and optimization of the URP pipeline.
> Time-of-day and weather system.

Other
> UI/UX design and integration (menus, HUD).

.Net

Smoothie

An all-in-one opensource tool for Blender users (WIP).

Design | C#/.Net/Avalonia Programming

Smoothie is a tool for Blender artists of all levels, allowing them to easily and quickly manage projects, image and video renderings, 3D objects, Blender updates, and much more.


Programming
> C# .Net & Avalonia for the application.
> C# for Unity and Godot plugins.
> Python for the Blender plugin.
> C++ for the Unreal Engine 5 plugin.

Design
> Feature design.
> UI/UX design.

Unity

Space Sherlock

A serious game prototype for CS Group.

Project Manager | Programming | Design
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Space Sherlock is a serious game prototype developed for CS Group / Sopra-Steria, in which the player takes on the role of an investigator tasked with solving cases related to the aerospace sector by questioning suspects and witnesses.


Design
> Adapting a board game into a video game.
> Designing new mechanics leveraging the strengths of the mobile platform.
> Integrating client requests.

Technical
> Project managing.
> C# programming.
> UI/UX design.

Other Projects

Some older projects projects I worked on

NDA Project

An action game inspired by Tomb Raider and Uncharted.

Statera

A serious game about the environment.

The Intern

A parody about work and office culture, made in 2 days for the 46th LDJam.

Floppy

A sandbox puzzle game inspired by Hitman and Untitled Goose Game.

VFX & Technical Art

A selection of realtime VFX and shaders. See more...

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Dark Matter

HDRP

VFX Graph

Shader Graph

HLSL

1st place in the VFX Sketch challenge #59 on the famous RealtimeVFX forum.

Breakdown
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ExplosionTober

HDRP

Shuriken

VFX Graph

Shader Graph

HLSL

Some of my entries to ExplosionTober 2025.

Details
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Catching Spirits

URP

Shuriken

VFX Graph

Shader Graph

HLSL

Some of the VFX and Shaders made for Catching Spirits.