Florian Barnier
C# Programmer, VFX/Technical Artist
C# programmer specializing in Unity and VFX/Technical Artist, I have four years of professional experience in the indie video game industry. Whether freelancing or as an employee, I have contributed to a variety of projects, ranging from ambitious adventure games for consoles and PC to serious games for mobile devices.
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Tools & Software
Unity
C#
Avalonia
Git
PlasticSCM
Blender
Photoshop
Painter
Designer
Affinity
Resolve
Recent Projects
Some of the games and apps I have recently worked on

Catching Spirits
A multiplayer fighting/party game by Holy Moka Games.
Technical Direction | Technical & VFX Artist


Technical Direction
> Responsible for the overall architecture, technical constraints, and production pipeline.
Programming
> Gameplay (camera, attacks, interactions, inputs, etc.).
> Core (scene management, loading & addressables, etc.).
> Tools (custom update loop, etc.).
> UI.
> Creation and maintenance of internal packages.
Nintendo Switch Porting
> Optimization: average framerate increased from 12 to 50fps.
> Integration of platform-specific features.
> TRC checks.
Tech Art & VFX
(Shader Graph, HLSL, Shuriken, VFX Graph)
> Environmental VFX.
> Characters & Attacks VFX.
> Powerup & Mechanisms VFX.
> Modifications and optimization of the URP pipeline.
> Time-of-day and weather system.
Other
> UI/UX design and integration (menus, HUD).
Smoothie
An all-in-one opensource tool for Blender users (WIP).
Design | C#/.Net/Avalonia Programming


Smoothie is a tool for Blender artists of all levels, allowing them to easily and quickly manage projects, image and video renderings, 3D objects, Blender updates, and much more.
Programming
> C# .Net & Avalonia for the application.
> C# for Unity and Godot plugins.
> Python for the Blender plugin.
> C++ for the Unreal Engine 5 plugin.
Design
> Feature design.
> UI/UX design.

Space Sherlock
A serious game prototype for CS Group.
Project Manager | Programming | Design




Space Sherlock is a serious game prototype developed for CS Group / Sopra-Steria, in which the player takes on the role of an investigator tasked with solving cases related to the aerospace sector by questioning suspects and witnesses.
Design
> Adapting a board game into a video game.
> Designing new mechanics leveraging the strengths of the mobile platform.
> Integrating client requests.
Technical
> Project managing.
> C# programming.
> UI/UX design.
Other Projects
Some older projects projects I worked on

NDA Project
An action game inspired by Tomb Raider and Uncharted.

Statera
A serious game about the environment.

The Intern
A parody about work and office culture, made in 2 days for the 46th LDJam.

Floppy
A sandbox puzzle game inspired by Hitman and Untitled Goose Game.
VFX & Technical Art
A selection of realtime VFX and shaders. See more...
Dark Matter
HDRP
VFX Graph
Shader Graph
HLSL
1st place in the VFX Sketch challenge #59 on the famous RealtimeVFX forum.
ExplosionTober
HDRP
Shuriken
VFX Graph
Shader Graph
HLSL
Some of my entries to ExplosionTober 2025.
DetailsCatching Spirits
URP
Shuriken
VFX Graph
Shader Graph
HLSL
Some of the VFX and Shaders made for Catching Spirits.

